![]() ![]() This project focused on presentation rather than engineering, leading to this potential in-game interface. We’ve shown ROBLOX running on an iPad, but there was no interface. Users would also see the game’s description, statistics and badges, the ability to share a game, and a traditional green Play button. This would allow users to swipe their way through image and videos for a given ROBLOX game. The interface for a specific game takes advantage of a classic iOS design feature: the cover flow. It offers three search methods, and a grid display of games, separated into multiple pages. ![]() The iPad equivalent of the Games page should look familiar to any ROBLOX player. Click each image to view it at full size. What you see is not set in stone rather, we wanted to give give our ideas some tangibility and spark a discussion as to how ROBLOX on the iPad could look and feel. Remember, these are initial mock-ups, produced outside of Apple’s development API. So, when it came to mocking up a new ROBLOX interface for a new device, we quickly realized we had to narrow the scope to the stuff users want to do on the go – browse games, play games, network with friends and groups, and buy and sell content. These early-stage mock-ups were conceived and produced by Visual Artist Tara Byars and Visual Designer Miguel Ortiz. Our third highlighted project is an exploration of how ROBLOX’s in-game, game-browsing and social networking interfaces might look on an iPad. ![]() This week, we’re featuring some of the most innovative ideas to come out of Hack Week. During this year’s Hack Week, ROBLOX developers shifted gears, working tirelessly to devise and present ideas fueled more by creativity than priority. ![]()
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